Edit Pivot Point
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If you would like to see a full video covering the Edit Pivot Point. You can watch it here:
The Edit Pivot Point allows to move the pivot to another location that will effect the movement, scale, and rotation of meshes. Click Confirm when you are finished.

To start editing the pivot point, Go to top right of the mesh heirarchy and click the 4 vertical dots. Click Edit pase pose. This brings you to a state where instead of animating, your start editing your mesh.

Once you click Edit Pivot Point, a small menu will be brought up in the bottom left of the viewport. You are now in a state where you can freely move the pivot point around.

Clicking the Snap to geometry center button will immediately place the pivot point to the center of the mesh you selected.

If you have specific values you want the pivot point set on, you can do so by setting your values in the position tabs.

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