> For the complete documentation index, see [llms.txt](https://help.synode.ai/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.synode.ai/builder/scenetreeediting.md).

# Scene Tree Editing

To see a video breakdown on how to use the Scene Tree Editing features, watch it here:

{% embed url="<https://www.youtube.com/watch?v=vAaK6DhpMmo>" %}

## Edit Base Pose:

Before you can start editing your mesh heirarchy, First go to the top right of the mesh heirarchy and click the 3 vertical dots. Then click "Edit base pose".

<figure><img src="https://2697082306-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FepdMF6fRIS8jTFlvDspe%2Fuploads%2Fa2KCCl2A24zfE0LrUgAZ%2FNVIDIA_Overlay_7CXFqJWQET.gif?alt=media&amp;token=baaae65d-a5eb-4e6a-89e3-81ac31a0b246" alt=""><figcaption></figcaption></figure>

## Rename:

With rename, you can change the names of your meshes and groups.

<figure><img src="https://2697082306-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FepdMF6fRIS8jTFlvDspe%2Fuploads%2F8lMmpcH60yX8dNDmOX4q%2Fimage.png?alt=media&amp;token=e1c6d27f-40ed-4b73-9961-d4e935222318" alt=""><figcaption></figcaption></figure>

## Add Empty Folder:

With Add Empty Folder, you can add an empty group folder below the mesh or group you have selected. So any mesh we drag in to this folder will be apart of the mesh or group you previously selected.

<figure><img src="https://2697082306-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FepdMF6fRIS8jTFlvDspe%2Fuploads%2FtCbLCG9KpJlaMGTpujtw%2Fimage.png?alt=media&amp;token=4b0bd0cb-55c7-4fab-8a4c-b5571f717833" alt=""><figcaption></figcaption></figure>

## Group Meshes:

You can now directly group meshes together in the Builder. simply shift click meshes in the scene tree or viewport, then right click and select group.

<figure><img src="https://2697082306-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FepdMF6fRIS8jTFlvDspe%2Fuploads%2FL8dhfzhsd8kYSjF8WWJz%2F696eb06b20bc1271973808.gif?alt=media&amp;token=681b67c4-f458-4ce8-8090-54a0db439aaf" alt=""><figcaption></figcaption></figure>

## Ungroup:

You can ungroup your group into individual meshes.

<figure><img src="https://2697082306-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FepdMF6fRIS8jTFlvDspe%2Fuploads%2FHzSyT8RkLQUf25W3EmI4%2F696eb06d893aa500007096.gif?alt=media&amp;token=851e1df6-47a2-4092-a886-56de4f369543" alt=""><figcaption></figcaption></figure>

## Show/Hide:

You now have another option to hide and reveal meshes by clicking Show/Hide when you select multiple meshes.

<figure><img src="https://2697082306-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FepdMF6fRIS8jTFlvDspe%2Fuploads%2FJ8KVaMxiKcNw6qN883vg%2F696eb06fe5f9f952639203.gif?alt=media&amp;token=7b56999b-cb20-4ac1-b1c3-2950ae9b1936" alt=""><figcaption></figcaption></figure>

## Reset Transforms:

By clicking Reset Transforms you reset your Transforms, scale and rotation to its original position. This is useful if you want to animate meshes going back into place instead of doing it manually.

<figure><img src="https://2697082306-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FepdMF6fRIS8jTFlvDspe%2Fuploads%2FYA5M4NtbDhyD7aFb12Cq%2F696eb0729ea6e497384413.gif?alt=media&amp;token=114a4d1c-0797-4007-80bd-a5b0a5451003" alt=""><figcaption></figcaption></figure>

## Duplicate:

You can now duplicate meshes by clicking Duplicate.

<figure><img src="https://2697082306-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FepdMF6fRIS8jTFlvDspe%2Fuploads%2FzZZWU9dpxMKVTLS4WoKu%2F696eb07561c7a962570703.gif?alt=media&amp;token=33b38280-dccf-43e6-9c47-1511032b660c" alt=""><figcaption></figcaption></figure>

## Delete:

You can delete meshes from your scene. You can redo if you change your mind but once you exit the project you cannot bring it back. So be extra sure whatever you want to be deleted isn't needed.

<figure><img src="https://2697082306-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FepdMF6fRIS8jTFlvDspe%2Fuploads%2FHDOzaB8piQoqdmO3Jahb%2F696eb07818eb0121275200.gif?alt=media&amp;token=bddee4ec-cd38-4e33-a59b-2712f17143b4" alt=""><figcaption></figcaption></figure>

## Restore All Visibility:

You can restore the visibility of all meshes by clicking Restore All Visibility.

<figure><img src="https://2697082306-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FepdMF6fRIS8jTFlvDspe%2Fuploads%2FO2mF2QlMYqLmF1bh7PlA%2F696eb07ac8b7d340756135.gif?alt=media&amp;token=1b2ace4b-c78f-4dfa-b876-fc350db78140" alt=""><figcaption></figcaption></figure>

## Restore Model Transforms:

Restore Model Transforms act the same way as the Reset Transforms we mentioned earlier. Except with Restore Model Transforms, it resets the entire model instead of a singular mesh.

<figure><img src="https://2697082306-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FepdMF6fRIS8jTFlvDspe%2Fuploads%2F2fOsy5BioIQU18AwpEY5%2F696eb07ce0d95618395519.gif?alt=media&amp;token=1f63787a-f70e-4f1a-ad4c-295a9e3bcb20" alt=""><figcaption></figcaption></figure>

## Save as Bind Pose:

With the Save as Base Pose. This sets the model into it default state. If I were to move some meshes around then click “Save as Bind Pose”. Move some meshes again then click “Restore Model Transforms”. It now goes back to our bind pose we just saved.

<figure><img src="https://2697082306-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FepdMF6fRIS8jTFlvDspe%2Fuploads%2FF9MpMY1m52Nhb3pMTVoj%2F696eb07f6422c776009352.gif?alt=media&amp;token=da13d6b8-66a4-414e-8a9b-256fe8471996" alt=""><figcaption></figcaption></figure>
